UI Assets Created for Contract work with Three Owls and a Trenchcoat. Assets implemented by Tim Ray in Unreal Engine 5.0 unless stated specifically.. Full gameplay video can be watched Here.
Health Bar
Health Assets created with two images: One full and One empty. To create the illusion of a depleting health bar.
![](https://cdn.myportfolio.com/42557936-d6a6-4900-9ced-e6c4d325cdc1/25c9dc74-4384-45dc-bbe7-b746e45c5625_rw_1920.png?h=b1aa37454d38b32fd951a71b330ec9d6)
Stamina Bar
Stamina Asset created with an 8 frame sprite sheet that explodes when the player uses their attack.
![](https://cdn.myportfolio.com/42557936-d6a6-4900-9ced-e6c4d325cdc1/664a9e20-cb9c-4199-9712-ab6fcb13283d_rw_600.gif?h=0416354ae35b29bd1358fc3094256c1d)
Menu UI
Menu Buttons and Cursors made to match the punk nautical theme. Created to give a cohesive set of signs with rope and bones that match similar assets with 3d models.
Menu Assets for changing the video resolution and full-screen mode. Made to keep the same aesthetic vibe within the combo box. (Implemented in Engine as shown by Me)
![](https://cdn.myportfolio.com/42557936-d6a6-4900-9ced-e6c4d325cdc1/dbe57421-c666-42d8-9c77-647a079312fd_rw_600.png?h=4a43c6c6ec8e711366a347a1e9bde408)
Menu Assets for changing the Audio volume, made by taking two separate images of a rope texture and overlaying them on top of one another, with a knot to indicate specific values.
![](https://cdn.myportfolio.com/42557936-d6a6-4900-9ced-e6c4d325cdc1/c40d4b46-6c58-4de9-ad60-e6337bb5bfa7_rw_1920.png?h=787f735bd70466a9421f77a313e3b8e7)
Steam Store Assets
![](https://cdn.myportfolio.com/42557936-d6a6-4900-9ced-e6c4d325cdc1/47806da2-eff0-494d-858b-e6329cd15e59_rw_600.png?h=216100dddce19290516ea283a0e414e4)
Header Capsule
![](https://cdn.myportfolio.com/42557936-d6a6-4900-9ced-e6c4d325cdc1/051113b7-de00-4084-adfa-b12524cd683a_rw_600.png?h=07ecd7c58ae76ce024bf29588ecec7a1)
Store Capsule